MACBETH

Planetary Data

Radius 7,954 km
Albedo .25
Gravity 1.270
Esc Velocity 15.31 km/s
Equilibrium K 230
Atmosphere N275 + O220
Hydrographics 68%
Biomass 539 Quads
Class M

Medal Score:

150

Checkpoint Goal

95

Mission Briefing

Macbeth is the industrial key to Andross's military machine. Liberating this planet from his clutches will cripple his ability to produce additional weaponry. In addition, this is the main launching point for the interplanetary cruise missiles Andross has been using to assault Corneria. Resistance fighters on Macbeth have gotten information on a gigantic train that transports minerals and weapons from the mines and factories to Andross's main base and launching area. Although the train's route is well defended, derailing that train and stopping its shipment will be a crippling blow to Andross's plans.

Intelligence

If you manage to trip the eight switches and destroy the switch box, you'll derail the supply train and continue on to Area 6.

Medal Tips

At the beginning of this mission, try to knock out as many of the train's cars as possible. You'll also want to take out the elevated guns as they will sometimes yield bombs. The big payoff in terms of hit points comes from shooting the eight switches at the end of the mission. Successfully hitting all of these targets will cause the train to take an incomplete side spur, which will net you 50 bonus points when it derails. The sixth switch is the most commonly overlooked, since it is hidden behind a gate.

Members Tips

Lollipopper's Boss Tips
Sovan Jedi's Extreme Guide